![]() Changed ALL Lock Difficulties on Slave Traders Faction to be more randomized (lowered overall, but with more edge on the fuzz), this was done to give escaping slaves a better chance of getting started (35 Min (55 +/- 20) Was too high for an untrained lockpicker to even train, atleast now you have a CHANCE of picking the cage/container/door locks. She will initate a war campaign against the Existing Slave Traders until this end is realized. Added "Raibecca" who will eventually play a central role in the future of the Slave Traders, For now she assaults random areas with war parties of slavers looking to capture slaves. Added Shopping for slaves at wandering slave trader, which costs 5 cats just to open the shop interface in addition to whatever they buy. Dialog Altered for Wandering Slave Trader which allows them to better tell a slave from an escapee, and allows slaves some more options (including the ability to ask for an allowance once per 48 hours, which has a random chance of gaining the player a /very/ small amount (1,5,10 respectively) of cats.) Changed Rebirth Slave Worker Behavior to Allow for 1 hour "free-time" as an experiment. She is found in Blister Hill and carries a hefty bounty by the police but she also enjoys the protection associated with a good standing with the Holy Nation. She Represents the Slave Hunters, and is characterized by her Brave Loyal, and sometimes cruel demeanor (she doesn't have a custom dialog package yet). Tracy Trouble Introduced who will eventually rise to become a central figure in the Slave Traders/Hunters war. Additionally they will co-exist with "Nameless" (Player Faction) but they will still fight them this means their war campaigns will never completely destroy your faction from the get go. At the moment they will chase down any random settlement - without regard for any opposition, and tend to home in one the player (testing values neccessitated this action, it will be reduced in future patches) squad when they travel. Added Slave Trader Rebels - This Faction will eventually rise to power as the "Official" Slave Traders are slowly overrun - or it could come to pass that Raibecca's Slave Revolts could be squealched before they even begin. Also Tracy Trouble has this ability but it's randomized. If you use another mod to achieve this there is nothing to worry about, but if you do not be aware that this change also effects how combat is preformed with this particular faction - they will no longer simply limp away at the first broken limb. Slave Trader Rebels will activate "Self-Splint" using their splint kits in an AI Capacity to ensure they can always use their limbs. Skeletons found in player groups in player towns are still treated to the traditional robohunt, as are groups of skeletons with less factional relations. This allows me to make exceptions for Raibecca and Tracy Trouble's Robotic Limbs, both of which belong to factions in excess of 70 Relations with The Holy Nation. Due to the neccessity of the nature of the characters this mod adds, dialog resulting in The Holy Nation attacking skeletons in non-player territory to only trigger if the relations with that faction are LESS than 70 (which needless to say is very high). ![]() (The Hub has a 70% combined chance of spawning one of these can potentially be found anywhere worthless junk spawns.) Added Locking Slave Skirts with Integrated Locks These cannot be purchased and must be found inside a certain type of debris. Adds a Slave Market to Bad Teeth (I ran into pathing errors with a guard carrying me back and forth looking for the damn non-existent cage in testing, plus I found it awkward that there were no major city slave shops in this place)) Female PCs meeting Male Wandering Slave Shop Leaders added by the mod have an additional interaction in their dialog, which may result in them being enslaved. Slaves of these new traders can occasionally buy their freedom for an exhorbant price but beware of being duped, slaves have no rights. Occasionally these may also offer plastic surgeon functions while hanging out inside a building. Added Multiple Function Wandering Slave Shops: Carries New Slave clothes and buys/sells slaves while roaming from town-to-town. (retexture of Small Backpack with slave materials. Added Slave's Bag A Bag that is extremely tiny and weights you down but costs next to nothing. Makes several factions dress their slaves in these new clothes ![]() This mod sets out to change a few things about that.Īdds Slave Skirts/Slave Shirts (skirts are just a copy of Rag Loincloth with a different name, shirts are just Ragged Shirts with 0 stats and renamed) Ever been bugged by how "underdeveloped" slavery is in Vanilla Kenshi? ![]()
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